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Page Updated 08/12/2002
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08/12/2002...
Maurice continues to work on the Wave Below are some of the new features he is working on for the next Beta release I'll be releasing a new release of The Wave soon. I finally took some time to fix a cosmetic problem that has been in the 128 version in terminal mode. Occasionally, you would see some corruption on the screen that appeared similar to a bar code. I figured out where this problem was and fixed it. I've
also fixed a couple of other
bugs (also in 64 version).
I'm going to take a look at the HTTP
downloading routine to see
why it might not download an entire file sometimes. If
possible, I might
get
some more work done on the
email
program and turn that function
on so we can -Maurice
07/07/2001...
More new features in the Wave B2.9 Maurice writes: In the terminal you can toggle local echo on/off and also toggle linefeeds on/off. CMDR/e to toggle local
echo These can be handy when you're connected to somethinglike another terminal through a null-modem connection.BBS's will generally echo your keypresses back so theterminal can display them to the screen, but other terminal programs usually do not echo back. By default, they usually don't add linefeeds to a carriage return either. Port Numbers added: http://commodoreheadquarters.com:64 Instead of trying to connect to the default port 80 on an http connection, the browser will try to connect to port 64 at commodoreheadquarters.com. Or in the telnet terminal, you can try to log into: windowsdontworkon:128 This
will try to connect to a server
on port 128
at
"windowsdontworkon"
If you add port numbers in the browser, and if you also will be adding additional text for the path, the port number always goes after the server name and before the rest of the path. For instance, the following two examples will get you to the same web page: http://www.cmdweb.com/cbm/index.htm
Of course, you don't have to add the port numbers in most cases. This feature is only for those people that have special servers they need to connect to that use port numbers other than the default ones. -Maurice
01/07/2001...
Wave B2.9 News and new Screenshots added. Maurice writes: Email support is in the works but I had to disable it in this release since the user interface still isn't ready for public use. However, I felt that other improvements in the browser warranted getting this release out for everyone to use. The
browser displays tables much
better now. It's still far
from perfect,
but it's better at handling some of the many mistakes that HTML
coders seem to make.
The browser can also display borders around tables now for those sites
that use Borders. The SYSTEM64 and SYSTEM128
files have now
been eliminated. (More B2.9 info
taken from
various Emails between myself and Maurice) Also, the Homestead site was giving me fits. The center column contains a table that sits in the cell of another table. That cell is defined as being 100% wide which means it should be the full width of the table it's in. But the table contains a total of 5 cells. So, I have come up with some code to try to figure out how to deal with stuff like this. That
particular table describes the
leftmost cell as being 150
pixelswide
the second one is undefined but contains two space characters that is
supposed
to define the width. The third is the 100 percent wide one, -Maurice Note: You will also see there is a new option in the menu's "edit" which will allow text to be cut 'n' pasted in future releases.. Colin..
CTRL-V problem solved -Maurice 07/02/2001...
YModem/ZModem and more news on Wave B2.8 The packet size is still 1024 bytes like in YModem, but where ZModem picks up speed is in its ability to send more than one packet at a time without waiting for confirmation on each packet. This is all negotiated at the start of the ZModem session. For instance, it might be agreed that each side can handle a 6K buffer. So six packets are sent and then the receiver will tell the sender that it got each packet OK. Meanwhile packets are still moving. If the receiver can't handle this much all at once, this is determined at the start. Also, the receiver might not be able to keep receiving incoming packets while it writes its already received data to disk. It will let the sender know this also and the sender will wait until the receiver is ready for more data. So,
if the receiver can only handle
a single 1024 byte packet
at a time
and needs to write it to disk before it can receive another packet,
then
ZModem won't be any faster than YModem, it might even be slower. But if
both sides can handle multiple packets and work with the disk drive at
the same time, then ZModem can be much faster than YModem.
ZModem
is made flexible so that it
can be used by fast
computer systems
that can handle overlapping disk and I/O and it can also be used by
slow
systems that can only do one thing at a time. There's also a few other little improvements here and there throughout the software. Email isn't ready yet, but I'll probably go ahead and release this current version as B2.8 on my web site soon. Email should be showing up in either B2.9 or B3.0 along with some added features in the browser. -Maurice 01/02/2001...
Maurice continues to work on the Wave below is some things he is working on for the next Beta release B2.8 Maurice
writes: When you type in a character, that character is packed up into a TCP packet, stuffed into an IP packet, and then further stuffed into a PPP packet. This PPP packet heads off to your ISP. In this particular case, you are typing in your password to log into your shell account through a telnet connection. So, your ISP which is handling the PPP connection, is also the destination for any data that is generated as you type away on the keyboard. The
character hasn't appeared on
your screen yet. Your ISP
receives
the PPP packet, pulls out the IP packet, removes the TCP packet from
that,
and lo and behold, there's this single character. It processes the
character
and
sends it back the same way through a stack of packets.
It comes back to your computer and gets all upwrapped and the terminal can finally put it on the screen. But, somewhere along the way, some extra characters get thrown in and they also get put on the screen. This repeats for each character you type as you type in your username "sunfish". You'll notice that every character in "sunfish" is in there, but there are some extra junk characters added in between each valid character. At your ISP's end, either their IP software is adding some extra unwanted bytes to the packet as it passes it along to the PPP software, or the PPP software is adding the extra bytes into the packet. Either way, the extra bytes are coming from your ISP. The actual TCP packet identifies that only one character is in the packet, but there may be 3 or more extra characters added afterwards. My guess is they have some sort of memory allocation problem or a bug in their software code that is adding extra data into the packets. Perhaps they have two function routines mistakingly using the same area of memory. Now,
I can fix the problem at our
end. This has made me
discover a slight
flaw in my TCP routines. The extra data from your buggy ISP will still
be coming, but it will be ignored once the packets get unwrapped on our
end and you won't even know the bad data is in there. One bad thing is
this extra unwanted data results in slightly slower performance. You
might
notice it in your typing response, but you won't see the junk
characters
once I fix it.
The
TCP and IP packets look sorta
like the following stuffed
into a
PPP packet:
START
of PPP Packet We're pulling the TCP data from this mess and know where the data ends because it's right where the PPP packet ends. But in the case of your ISP, we've now got some junk in between the end of the TCP data and the end of the PPP packet. So, my fix will be to change where we stop grabbing TCP data. We'll stop where the TCP data really ends and anything between there and the end of the PPP packet will get ignored. Tweaks
for Uploading and a few
changes in the Browser When a packet gets lost, you might notice a 5-second delay while the re-syncing is going on. Once things are back in sync, the uploading will proceed quickly again. On my system, I've tested with a null-modem cable attached to my laptop running Linux. I've noticed that packets tend to get lost on even 32K boundaries. This is usually when Linux is writing the buffered data to disk. The Linux disk routines are trying to write to disk while the Linux PPP routines are trying to accept incoming data from the 64. Obviously the disk routines take priority and the PPP routines miss some bytes which in turn mess up a whole packet of data. The YModem functions never see this particular packet and just keep on waiting. Meanwhile, the lost packet is silently ignored. This is where things get out of whack and we must get it working again from our end, because it doesn't appear like the other end is doing much to fix it. YModem on the Linux end will eventually time out and the upload fails. The new routines I've made prevent this from happening and the upload will work now. Another fix I've made has to do with the date when the upload occurs. This isn't completely finished yet, but for the time being, the remote host will set the file date to the current time when the file is uploaded. This is how it will work with files that do not have time stamps. GEOS files will get sent with the actual time stamp when this function is finished. Of course, that will only work when I get the auto-convert routine installed. Tweaks
to the Browser For instance, a link might be referencing a file called "a_big_long_filename". That filename has 19 characters in it. On our disk, the file is stored with the name "a_big_long_filen". The browser will find the correct file now. Doing this prevented me from having to manually edit all the links in all of those files. -Maurice 15/09/2000...
115,200 works! The Wave can handle 115,200bps no problem. I tested it using a 33.6 modem and also while using a null-modem connection to my laptop. (I don't have anything fast enough here to try 230,400 with) This really woke up the USR 33.6 modem. Apparently the modem is using some compression that's compatible with the modem used by my ISP. The browser now reports the "avg. bytes per second" while data is coming in. I was seeing speeds as high as 5300 bytes per second with this 33.6 modem. The real smoker was the null-modem connection to my laptop. I've got the Apache web server running on there so I can do some browser testing without having to actually log into the Internet. You have to watch carefully in order to see the speed readings while the data is coming in since it happens so fast. I saw a reading as high as 10,400 bytes per second. From the terminal, I logged into a shell on my laptop through a telnet connection. Then I did a YModem download. Even with the telnet and PPP packet overhead, along with the YModem overhead and including writing the incoming data to a ramdisk, I was getting a steady 5500-5600 bytes per second. This speed is calculated on the number of file bytes written to disk, not the actual number of bytes coming in. If I were to base it on the total bytes, the speed would look even better because of all the added packet bytes that are not part of the file data. I did another download to the HD to see how much slower that would be. This was through a parallel connection between the RL and the HD and I was still getting a little over 2900 bytes per second. That includes the time it takes to write the data to the HD. Uploading is much faster since reading is faster than writing. As for the Internet, this same 33.6 modem operates almost exactly twice as fast when the port speed is set to 115,200 as compared to before when I was setting it at 38,400. At 38,400 I was getting about 2600 bytes per second coming into the browser. Data coming in at 5600 bytes per second is actually more than twice as fast. Web pages really burn their way onto the screen. Some
null-modem connections should
perform even better than my
own testing
here. My testing is based on using a 100mhz Pentium. I would imagine
that
someone connected to a faster PC would get somewhat better performance
yet.
-Maurice
06/09/2000...
The Wave B2.7 is released. As always, this latest release includes numerous little "behind the scenes" improvements and enhancements that may or may not be readily apparent. The big addition to this release is the long-awaited URL bar editor. We can now manually type in a web address into the URL bar instead of only being able to point and click our way around. These same routines will be used for the forms editor as well as the terminal's "chat mode". The URL editor isn't 100 percent finished, but it's very functional as it is. It's basically a one-line text editor and is normally turned off. To activate it, simply click anywhere on the URL bar. When the cursor is blinking, the editor is running and will accept your input. The editor will accept up to 255 characters and can scroll left and right when there are more characters than can fit in the URL bar. Doing other things such as scrolling the page up or down or clicking on other parts of the page will turn the editor off. The editor is always in "insert" mode which means as you type a character, all the characters to the right of the cursor will move to the right to make room for the new character. -Maurice The Wave
B2.7 also
has a user-agent..
Maurice added a "User-agent:" string to the http request when accessing a web site. We are now identified as using The Wave, either as a Commodore64/CMD_SuperCPU or a Commodore128/CMD_SuperCPU whenever we access a web site. Here is
what it looks like when the
logs are
viewed: So as Maurice posted we ARE getting noticed.. :-) 05/09/2000...
Wave B2.7 update Just wanted to update everyone on the B2.7 progress. I've had too much going on over the weekend and wasn't able to spend much time on The Wave. However, today I was able to type a web address into the URL bar and it worked fine. I've got to add some more functions to the URL editor and then it should be ready to go. Currently, you can click anywhere within the text to place the cursor where you want it. Typing characters is in "insert" mode. The HOME key will put the cursor at the start of the text and SHIFT/CLR will clear all the text. I've got to add the DELETE key and the CURSOR keys yet. In the meantime, I'm able to use SHIFT/CLR to clear it all out and type in a complete address. When I get the DELETE key working, then I'll be able to edit an existing address. I can add text anywhere within an existing address, I just can't remove characters yet without the DELETE key. Once I get those finished, B2.7 will be ready to go. Other capabilities such as being able to highlight a portion of the text to delete or alter will come later. These same routines used for the URL bar can now be incorporated into the forms editor. -Maurice 19/08/2000...
Wave B2.6 released This information was taken for the Readme file that came with B2.6 This release is getting closer and closer to being ready for the public. I think we'll get just one more beta release after this one and then V1.0 will be released to the public. (the URL bar editor is still not ready, it's coming in the next release) Here's
how I'll be doing it
from that point on... V1.0
will be
made available for free downloading from my web site and my BBS. Plus
if
anyone wants to make it available for free elsewhere such as on club
disks,
BBS's, cover disks, etc., that's OK too.
There
will STILL be beta test
versions after V1.0 is
released.
For instance, this current release is B2.6. We'll get B2.7 and then
V1.0
will be released to the public. Shortly after that, B2.8 will be ready.
It will contain new features that may not be fully tested. This will
also
be available for downloading. The beta test versions will no longer be
sent through email. The Wave can download files from the Internet, so
anybody
with current versions from B2.6 and later can download the latest files
after V1.0 appears.
Anyway, once enough feedback confirms that the latest beta release is good enough, then it will become the next public release, such as V1.1. In between public releases, there could be several new beta releases. Chances are good that the beta releases will be fairly good when I make them available if you are familiar with how I work. Why
do it this way? The public
release version should be
very
stable and bug-free. Someone that likes to use proven software will use
only the public release versions. Those that like to keep up with the
absolute
latest and most current features and goodies might want to try out the
beta versions. For instance, when we get email working, we might go
through
6-10 beta releases before I'm satisfied enough to make a public release
out of it. So, if you want to be the first on the block to have email
working
from your Commodore, then you'll want to try out the beta releases when
that happens.
In this B2.6 release, I spent a lot of time improving what we already have plus I added another new feature. The browser can now download files straight to disk instead of bringing them to the screen first. To
do so, put your mouse
pointer on a link, but don't
click the
mouse button. Instead, press the 'd' key to start the download. You'll
be asked for a filename and a destination directory. Following this,
the
downloading will begin. The current web page will remain on the screen.
The
available disk space is
currently not being checked,
so make
sure you do your downloading to a disk or partition that contains
enough
available space.
I worked on XModem and YModem a little bit more. I found a potential problem with uploading files through a telnet connection. Downloading works fine because we don't seem to miss any incoming packets. But when uploading, there seems to be an occasional outgoing packet that gets lost somehow. Maybe the remote host misses the incoming data, I'm not sure. But when it thinks it's lost a packet, it will send a request to resend the packet. Here's
the problem: The TCP routines send a request to resend the last packet, plus the
X or YModem software running on the remote system will also send a NAK
byte indicating it wants the previous packet resent. What happened in
the
previous versions is that two packets would get sent and everything
would
get out of sync. Now, the XYModem routines in The Wave work closer with
the TCP routines to watch for this occurence and when it happens, it
will
send out the one packet that is supposed to be sent and it will contain
the TCP sequence number that the TCP software is watching for along
with
the XYModem packet number that is also expected. You might see a slight
pause when this occurs. Previously you would have seen a longer pause
and
maybe even a complete lack of activity.
So, uploads using XModem and YModem should work better now. This problem didn't seem to occur when using plain XModem with 128 byte packets. Maybe the other end has a hard time taking in 1024 byte packets when it's too busy doing other things. ??? I
haven't seen the shooting
bar lately. Maybe that
problem is
gone with this new release. Also, it's very rare that I have to click
on
the reload icon to get a web page to load. We appear to be having much
better success at making the initial connection to the remote hosts.
In the browser's file menu, there's a new menu item "view header". This is the header information that the remote host sends along with the web page that is currently displayed. The Wave uses the info in this header to know what to do with the incoming data. Most people won't have any need to view this info, but it's there for those that find it interesting. -Maurice
16/08/2000...
HTTP downloading now workingI've not got the HTTP downloading working in the browser now. What this does is it allows you to download a file straight to disk instead of capturing it to the browser's screen first. To
do this, you simply place
the mouse pointer on a link
so that
it's highlighted, then press "d". A DB will pop up asking for a
filename
and a destination directory. Once you finish this and click on OK, the
downloading will begin. The original web page remains on the screen so
you can select another file or continue reading the page, etc.
I'll
have V1.0 ready to go and
will email it first to
all the
beta testers. If V1.0 meets with approval from the majority of the beta
testers and no major problems are encountered, then it will be released
to the public on my web site and my BBS.
Following
this, I plan to take
a short break and work on
PP2 to
get it ready for the Chicago EXPO. After the EXPO, Wave development
will
continue and I'll also work on getting the source code ready for
release
to anyone interested in checking it out.
I
want to thank everyone in
advance. This project has
really advanced
in a hurry to the point it's at. All the testing and feedback has
really
helped to make it a very good product. It's amazing that it's as far
along
as it is in less than one year of development. It's actually been about
10 months. -Maurice
07/08/2000...
The Wave B2.5 is released Most of this info was taken from the Readme file that came with B2.5. Edited, converted, viewed and Uploaded using Wheels, The Wave and PPI. I spent a lot of time on the XModem and YModem routines in this release. Several problems were found and corrected. Sometimes
the protocols had a
hard time getting started,
and other
times, they would work just fine. This made the problem hard to track
down,
but I finally realized that the SwiftLink/T232 was causing the problem.
If the user was slow in getting a directory selected, a byte might come
in from the other end during the initial protocol handshaking. Not a
problem,
we can ignore several of these bytes and the other end will wait for us
to respond. However, this incoming byte makes the SL/T232 bring the NMI
interrupt line low and will hold it low until it's released. When this
happens, we won't get signalled when the next byte comes in. So, it
appears
that nothing is happening and we end up aborting the file transfer.
I
had to add some code in
various places to watch for
this and
to fix it when it happens.
Other
problems occured at the
end of an XModem file
transfer as
well as in between files on multi-file YModem file transfers. Some
protocol
implementations aren't handling this portion of the protocol correctly.
I had to add code to watch for this problem. This mostly occured while
doing XModem and YModem over a telnet connection. It's amazing that
these
even work at all over a telnet connection.
These protocols are designed to be the most efficient when using during a direct dial session such as when dialing in direct to a shell account or BBS. They are much slower when used during a telnet session. This is why the browser transfers data much faster, it's designed for Internet data transfers. Also, when FTP is working, you'll notice how much faster it will be than what XModem and YModem is. I imagine ZModem should also be faster due to the way it works. A
few new features are
included in the browser. There is
a new
"file" menu. You can save the current page to disk now. Just click on
"save
source" and the current HTML document will be saved to the directory of
your choice.
***NOTE*** Since
we can save the current
HTML file to disk, this
also means
that we can grab any kind of file into the browser's memory and save it
to disk, even if the file isn't really HTML code or viewable text. You
can click on a binary file such as a ".wr3" or ".zip" file and it will
be downloaded into memory. The browser will still try to render it as
viewable
text, but it will mostly look like nonsense on the screen. Just click
on
"save source" and the file will be saved to disk.
Be
careful with very large
files. The browser will use
approximately
6-8 times as much memory as the file size to render the file. So, if
you
download a real big file, you might run out of memory as the browser
does
its rendering. Just hit the STOP key when the "Loading page" box clears
the the render bar starts climbing up on the right. You don't need to
render
the whole file if you only intend to save it to disk. The
rendering routines are
supposed to be watching for
an out
of memory condition, but I can't say I've actually tested them yet to
see
if they're working right. So, be cautious.
Small files are not a problem. If you download a 100K file, it will only eat up about 600k-800k when rendered. If you only have 1meg though, you'll be in trouble. The Wave eats up about 700K of memory just to get started. 1 meg machines will just barely be able to use the browser, and only with small web pages. -Maurice
03/08/2000...
New in wave B2.5 Starting with B2.5, we've got a few new features to play with in the browser. There is now a "file" menu, and it currently contains 3 items. save
source "save
source" allows you to
save the file that is
currently displayed
on the screen to disk. This can also be used to force the browser to 'attempt' to provide an HTML display for pages that are missing opening html and body tags. Selecting "save source" has some interesting side benefits. You can edit an HTML document in geoWrite and then exit back to the browser to reload the document to view it as you are working on it. When finished, just save it to disk and it will become a plain ascii file ready to be uploaded to your web site. Until
actual HTTP downloading
is ready to go, you can
click on
binary files that you might find on a web site and load them into the
browser
even though they won't display anything but garbage. Then you can save
the file to disk. The only drawback is that to get back to the same
site,
you'll have to point and click your way back to it again. When HTTP
downloading
is fully implemented, the download will go straight to disk instead of
to memory and the current web page will remain on the screen.
Another new feature is for web pages that are missing html and body tags. If the HTTP header has a line that says: Content-type:
text/html
The
browser will force itself
into displaying it as an
HTML file
even if the page isn't properly coded.
I just tested grabbing a file from the Internet, and it was technically from an FTP site. Using the browser, I went to "ftp.videocam.net.au/cbm/" and a directory of files was displayed to the browser's screen. I clicked on a subdirectory to move into a directory containing some GEOS files and found a game with a filename camlled "scoreup.cvt". I clicked on this file and it quickly loaded into the browser. Since I was done with that part, I went ahead and logged off, although I could have stayed online. Then
I saved what was in the
browser, to disk. While
still in
the browser, I ran Convert 2.5 and selected this new file to convert.
Then
I exited back to the browser and ran the new file and the game called
"ScoreUp"
appeared on my screen.
This
new function will be very
handy. No longer are we
limited
to viewing everything while still logged on. Our pages and text can be
saved to disk and viewed later. Plus we can now grab binary files like
I just described.
-Maurice 31/07/2000...
Wave B2.4 released. Changes to B2.4. As always, there are numerous little improvements and 'tweaks' to various parts of The Wave. I can never remember all the little things I do. The big improvement to this release is with null-modem connections when used with some Linux implementations. It works nice and quickly now. In
B2.3, I made some
improvements to the PPP software.
This in
turn caused some failed connections for some users. I have corrected
those
problems and have tested them with two different users that were having
problems. If you also had problems getting connected, see if this B2.4
release solves those problems. If not, then be sure to let me know.
I
can't think of all the
"little" changes that have been
made
just since B2.3 was sent out, but to give you an idea, The Wave is
created
currently from 31 different source code files. Changes have been made
to
13 of those files.
-Maurice. 30/07/2000...
Null-modem works good now For those interested in connecting The Wave up to a PC running Linux or any other OS that is capable of acting as a server, it's now working much nicer. I'll try to describe why it was acting so sluggish previously. When we connect to another machine with a null-modem cable, we are doing basically the same thing as if we were to dial out to an ISP through a real modem. The only difference is that a null-modem cable (also known as a file-transfer cable) is used to connect our SwiftLink or T232 to the PC's serial port. The PC acts as an ISP in this case. On my machine I have Linux running and can log into it just like logging into an ISP that provides a shell account. I have access to every file on the PC and all the devices connected to it, including the CD-ROM. By the way, null-modem cables can be found at many computer and office supply stores. I bought one from "Computer Warehouse" and on the package it was labelled as a "file transfer cable" for connecting two PC's together. I
can upload and download
files to/from any directory on
the PC.
I can also run some of the software that can be run from within a
terminal
window. Almost anything that can be controlled from a command-line
prompt
on the Linux PC can also be controlled from the terminal in The Wave. I
can even have an MS-DOS disk in the floppy on the Linux machine and
move
files between it and any device running in Wheels. The same goes for
the
CD-ROM.
Now for the explanation as to why it works good now and why it wasn't working good before. All the communication is handled through PPP packets. This includes the data that is transferred when sending and receiving files and also when a single character is typed. That single character is sent within the data portion of a PPP packet. Every PPP packet begins and ends with a flag byte. A flag byte has a hex value of $7e. A single packet would look like this: $7e ... packet data ... $7e The packet data in our case, consists of an IP packet. Yes, one packet is being carried by another packet. In fact, within that IP packet, there is a TCP packet. Within that TCP packet will be the actual data that eventually reaches its destination. So, if I type the command "dir" to view a directory, my typing will be slow enough that the first character, a "d" will go out immediately way before I strike the key to produce the "i" character. Then the "I" will get sent and finally the "r" will get sent. On the PC, the PPP software is receiving the packets and removing the TCP/IP packet(s) and sending them through the system to their destination. Eventually, the first packet carrying the "d" is checked in and the "d" is sent to whatever software on the PC is waiting for it. Soon, the "I" will arrive and then the "r" will arrive. And of course, there will be a carriage return coming in to the PC soon afterwards once I've hit the RETURN key. After the first character was sent to the PC, the PPP software running in The Wave waits for an acknowledgement packet so that we know it reached its destination OK. This ack packet might be just the acknowledgement, but it can also contain data. It might contain a copy of the "d" character for The Wave to display on its own terminal screen. Or, the "d" character for the screen might be coming in the next packet that the PC sends. Now, remember when I said a PPP packet begins and ends with a $7e flag byte? Well, the ending flag byte for one packet can also be the beginning flag byte for the next packet. The PPP documentation states that this is not a recommended practice as it could result in lost packets, and in our case that's exactly what was happening. The Linux machine would send an ack packet after receiving the packet carrying the "d" character and then it would send another packet carrying a "d" to be displayed on our screen. To illustrate this, let's look at how The Wave used to expect to see its incoming packets: send: $7e ... packet carrying a "d" ... $7e recv: $7e ... acknowledgment ... $7e recv: $7e ... packet carrying echoed "d" ... $7e send: $7e ... acknowledge the echoed "d" ... $7e That illustrates the whole sequence of sending a "d" character and receiving a copy of it back to display it to the screen. Now, here's how Linux is doing it and you'll see why it was failing for us: send: $7e ... packet carrying a "d"... $7e recv: $7e ... ack... $7e ... echo "d" ... $7e Linux sent two packets one after the other with a single flag byte separating them. On our end, we saw the acknowledgement packet and then waited for the next flag byte. The next flag byte we saw came at the end of the echo packet. So, we completely missed or ignored the packet carrying the echoed "d" character. Linux would sit and wait for us to acknowledge receiving the echoed "d" packet, but we would never send the ack since we never thought the echoed "d" packet had arrived. Eventually, Linux would repeat the packet and then we would see it and things would continue on. But of course, this would repeat itself with the next character. So, communication was very, very slow. Now,
why doesn't this problem
happen when connected
through a
real modem to an ISP? I can only guess that it's because the ISP is
communicating
with many more computers than just ours. The ISP will send us a packet
with a beginning and ending flag byte and then it will go handle
sending
a packet to another user that is logged in. When it's ready to send us
another packet, it will begin with another flag byte. And The Wave sees
the whole incoming packet correctly. Now, if we were the only user
logged
into the ISP at any one particular time, this big slowdown might occur
since the ISP's machine can devote all of its time to just our
connection.
Strange how a smaller load can result in poorer performance. But that's
how software works. If one end or the other isn't working right,
something's
gonna suffer. In this case, the fault is at our end. But not anymore.
The Wave B2.4 has a correction to its PPP software for this to work correctly. It now treats all ending flag bytes as the beginning flag byte for the next incoming packet and doesn't miss a single packet now. I've tested it and notice even better performance on my Telnet connections as well as my HTTP connections. This improves any incoming data that has successive packets coming in that are missing extra beginning flag bytes as described. -Maurice 28 Jul 2000
12:58:19 +0930
Blank screens an quick render Bars I might know what is causing some of you to see blank screens and quickly shooting render bars now.There's a new timeout function that occurs if opening a TCP connection to a remote host fails. It makes an attempt to open the connection every two seconds. If after 10 attempts and the remote server still fails to respond, The Wave aborts the attempt. So,
you're going to see this
happen when the remote
system is
either down or way overloaded. Eventually,
I'll fix it so you
can adjust this timeout,
but for
now we're locked into how I've got it set.
Also,
if your primary DNS
server is down, you'll also
see this
attempt to open a connection to the server. After about 20 seconds, it
will switch to your secondary DNS server and use that one for the
remainder
of the session.
So,
if for the very first
connection you make after
getting dialed
in, it seems to be very slow, give it about 20 seconds and then see if
it starts working. This is when it kicks over to the secondary server.
From that point on, you won't see this big delay.
If
this happens every time you dial
out, then get rid of your
primary
DNS address and use only the secondary one as the primary one. Also
report
the problem to your ISP.
-Maurice
27/07/2000...
Wave B2.3 released. You might want to keep a copy of your current Wave128 and System128 files in case this version fails to work properly for you. However, I don't think it will be a problem. This is the first version since this project began that I believe we finally have a good set of PPP negotiatiion routines in it. This version is working great during this phase, and it has always been a problem especially for certain ISP's. There is not really anything new feature-wise in this release. This is just a good clean-up of B2.1 and B2.2. I think we have a good stable system once again here. I've concentrated primarily on just fixing what we already have and making it better.In the terminal, YModem batch downloads is working correctly now. With some remote hosts, it would only download the first file and abort on the rest of them. Works good now. Logging
into the Internet should be
noticeably faster and
should work
correctly every time. If it doesn't, let me know. I believe I've fixed
the lockup problems some users were reporting. If not, post a message
in
COPS.
There
is one new feature in
this release worth
mentioning. This
feature is for those that would like to experiment with null-modem
connections
to other computers. You can now set up a dialing directory entry to
make
the connection through a null-modem cable instead of using a real
modem.
Just add a new entry to either one of the dialing directories, the BBS
directory or the PPP directory depending on the type of connection you
wish to make. You'll get a prompt asking if this entry should use a
real
modem or a null modem. It's easy to set it up on our end. Not so easy
on
the PC.
Have fun with this release. I think I better start working on the URL bar editor. -Maurice 25/07/2000...
Hangup problems fixed? I've managed to find a spot in my code that could "possibly" cause a lockup to occur depending on how the ISP terminates the PPP connection. If my thinking is correct, this would explain why some users have lockup problems and other do not. We will find out for sure as soon as B2.3 goes out. I also made another very important discovery concerning the PPP negotiation phase. When PAP logins are being used, we've always had a problem that would confuse the software running on the ISP's end. Both our end and the ISP end exchange configure request packets and acknowledge each others requests. During these requests, certain options are agreed upon. One of those options has to do with the PAP protocol. The Wave was always including PAP in its request. And so was the ISP. When the ISP requested CHAP, The Wave would send a NAK packet telling it to use PAP instead. That
part was OK, but by putting a
PAP request in our own
request packet,
the ISPs (many of them) would get confused and think we wanted them to
log into our own machine! By simply removing PAP from our request
packet,
this has completely eliminated this problem that would cause
negotiations
to go back and forth and back and forth over and over until either
timing
out and hanging up or the user giving up, or one end or the other
trying
something different to get back in sync.
Login times are vastly improved now. The software that is used on Terry Raymond's ISP has been the most troublesome of all. Some of the other beta testers have ISPs using the same software. You'll see a reference to "Hiper" in the login screen for this software. Terry's ISP is working real good now with this little change. You'd think that the software on the ISP end would know that it's not supposed to log into our machine and just ignore stuff like that. I think the problem lies with the fact that ISPs use software that is capable of going either way, to be a server or a client. I've
yet to run across any mention
in the PPP documentation
about the
client not wanting to include the PAP request in its own configure
request
packets. I guess I just stumbled onto this by trying different things.
-Maurice 24/07/2000...
More PPP problems solved As you all know, Terry Raymond has been having problems logging into his ISP using a PAP login. He has solved his AUTO and MANUAL login method by entering the secondary DNS address as the primary one. Why does this work for him? Because his ISP has been giving out the WRONG primary DNS address! It's not Terry's fault, he's been using what he's been told to use by the "tech" people at his ISP. In
previous messages, I've
explained that my DNS
resolver wasn't
switching over to the secondary DNS server when it discovered that the
primary one wasn't working. I've fixed that problem now and if I had
fixed
it earlier, we would not have discvered that Terry had the wrong DNS
address,
because the secondary one would have worked as the switch was made. So, some more coding was needed to handle this instance. Instead, I worked on other things and just removed the secondary request from the coding altogether. So, all this time, only the primary address has been reqested. It worked for my ISP, but Terry's ISP gives the wrong primary address. The secondary address was never being requested. So, I finally worked on that part of the code that handles option rejections and re-requests and now it works just like it's supposed to. This particular request begins with asking for three items, an IP address for out system to use while on the Internet, a primary DNS address and a secondary address. My ISP will return a rejection packet stating that it won't send a secondary address. A new request is made for just the IP address and a primary DNS address and the ISP responds with both. Back
when I first discovered
this problem with my ISP
not sending
a secondary address, I called them to let them know about it. Their
answer
was "Just enter them into the dialogue box yourself, that's why we
provide
them to you on our flyer". Typical response. -Maurice
22/07/2000...
General hints for the Wave and "Logon" problems.. When you do a manual login, you yourself are watching for a "login:" prompt at which point you will enter your username. Then you watch for a "password:" prompt and you enter your password. When you choose the AUTO method, The Wave's login routines are watching for these prompts for you and automatically typing in your username and password instead of you doing it. Now, if it fails to find these prompts, it assumes the ISP doesn't allow manual logins and will switch to the PAP method. But this is where our current problem lies. For some reason, the software isn't switching properly to the PAP method and getting the PPP negotiations going. Now, if the ISP supports manual logins, then AUTO is working correctly. It's just not switching to PAP for those ISP's thgat don't work with manual logins. So, until I get this fixed, if you're having problems getting a PPP connection working, try PAP and try manual. One of those two should work. PAP is the preferred method. If it works for you, don't even bother with manual or AUTO, there's no point in it. But if PAP doesn't work, try manual. If that works, then AUTO should also work. If neither PAP nor MANUAL work, then you are out of luck, because there's no way that AUTO will work. AUTO is only supposed to work if either PAP or MANUAL works. AUTO is mainly intended to be used so that you don't have to manually type in your username and password each time. Some ISP's support both manual and PAP. And there could be times when manual logins could have a glitch or two. This is why I want AUTO to be able to switch to PAP, to give you another chance to get logged in. Once again: 1.
Always try the PAP login method
first. If it works, use it. But remember, the above outline assumes AUTO is working correctly. -Maurice YModem bug fix I fixed a bug in my YModem routines that I didn't reaalize was there until recently. The problem never showed up when I would download files from my workspace on Delphi, but I was downloading some files from my BBS and discovered there was a problem. The bug would only occur with certain remote hosts and was only really a problem when downloading multiple files. It depended on if the remote host sent the exact filesize or not. Anyway, what the user would see is that YModem would abort after the first file was received. Now, you can do stuff like: sz -k --ymodem *.gif And The Wave will download all of the GIF files from the specified directory. Previously, it would only download the first file and then quit. This fix will appear in B2.3. -Maurice 18/07/2000...
Wave B2.2 released.. I found a bug in the routines that has been there for quite some time because it was in a routine that I haven't changed for 4 or 5 months. Even though my ISP hasn't failed me, this bug looks like one that could cause confusion for the ISP's PPP negotiation routines. I really don't know for sure until the rest of you try it out for me. I'm hoping that this fix will take care of the ISP's that have been giving us problems with failed PPP negotiations. It looks like something that could possibly cause the ISP's end to try starting the negotiations all over again, and then still failing and either starting over once again or just hanging up. I've
also reworked the disconnect
routine. -Maurice 17/07/2000...
Font sizing in the Browser Wave B2.1 now has "font sizing" in the browser Wave B2.1 released.. Visually, this version is the same. Rather than adding goodies, I've been concentrating on improving what we already have. The biggest improvement is with the speed of imcoming data from the internet. Web pages load at least twice as fast as long as the remote server isn't too busy. Many web pages that we couldn't load with B2.0 will now load, such as the C=Links page on CMD's site. In the terminal there is less color flicker when the screen is scrolling. There are a number of small fixes and improvements throughout and a few bug fixes. -Maurice
16/07/2000...
More sites accessible We just gained access to more web sites now. Some
of those sites that you've
encountered that won't load or
display
nothing, or maybe display just a header that says "Connection: close"
in
one of the lines, will load in now. Here's what's been happening. The browser needs to know how much data to keep watching for as the web page is being loaded in from the 'net. It's like loading in a file from disk. There's eventually going to be an end of file indication. Knowing where the end of the file is on a web page can be tricky. Some web pages are static and have a definite file size. Then there are sites that have pages that can change from one minute to the next. These pages are generated by software. They might also be composed of several files and pieced together to make one file to be sent to the browser. For this method, the server has no idea ahead of time how big the file will be unless it assembles the entire file on memory and holds it until it's sent. But if it sends each piece out one at a time as it creates the page, it won't know the size of the page until it has sent all of the data. Therefore, it can't tell the browser ahead of time how much data to expect. For those pages that the size is known ahead of time, the server will send the info in the "header" that is sent before the actual page data is sent. The header contains pieces of information that tell the browser if the page was found, how big it is, if it needs to be redirected to another file, etc, etc. If
the server doesn't know the size
of the file ahead of time,
like
I already described, then it will send the data in chunks. At the start
of each chunk, there is information on how big this chunk is. The
browser
takes this chunk and stores it. Then another chunk comes in and it gets
added to the data that is already in memory. This continues until the
final
chunk arrives and the server knows it's not sending any more data. The
entire page is now in loaded in memory.
In B2.0, both of these methods were in use and worked fine. But another method which is really kinda simple but a lazy way of doing it wasn't in use because I didn't realize that some sites did it this way. They wouldn't send the size of the data in the header and they also wouldn't inform within the header that they were going to use the chunked method. They would just keep sending data without conforming to the standard. When all of the data has been sent, they would then just close the connection, rather than doing the calculations for the size or the slightly more complex method of handling chunked data. In
any case, we are handling these
sites now.
-Maurice 12/07/2000...
More good Wave stuff For the curious that thrive on info, here's some more stuff... The
browser will now
automatically dial out to get an
Internet
connection when you click on a link if you're not already dialed out. Our
"real" limitation is our storage
capacity, currently just
under
16 megabytes in a partition. But plans are to incorporate some new disk
drivers into The Wave. One of these drivers will allow big foreign
partitions
to be utilized on the HD. For instance, we could make use of a whole
100mb
partition on a Zip disk. Or a 500 meg partition on a 4gb HD. The only
drawback
is that these partitions will only be usable while The Wave is up and
running.
But you'll be able to copy files to/from other drives.
-Maurice Date: Wed, 12 Jul 2000 10:42:33 -0400 (EDT) Stuff
fixed in The Wave
I've fixed a few things in The Wave that have really helped out in the performance department. First
of all, if you've been
to GO64's site and clicking
on "links"
near the top of the page, you'll notice that there's a problem loading
this links page. This has been driving me crazy trying to figure this
out.
I don't think the whole problem was in the way The Wave was getting the
data in, but some of it had to do with the way data was handled on the
server's end too. In any case, some fixes on our end has taken care of
the problem.
Previously,
the server at the
other end would just quit
sending
data and you would give up waiting and hit the STOP key and the whole
page
wouldn't be there.
I
traced this down to the
server (at least this is what
it looks
like to me, I might be wrong) only dealing with 64K of data at a time.
This includes the approx 62K file size of the page plus the extra bytes
needed to wrap up each packet into TCP/IP packets.
Near
the end of the file we
would always get a RST
signal from
the server. I tried all kinds of things to figure out what the server
was
wanting to do. The only thing I could come up with was that the server
wanted a new connection and to fetch the remainder of the file in
another
session. "Back to the drawing board".
More in a moment on this problem... I
started studying my
SwiftLink code because I also
noticed that
there were a lot of discarded packets being received. Any time a packet
is received that has errors it gets thrown away and a replacement
packet
comes in to take its place. I've noticed this problem in a lot of data
transfers.
I
had already spent a great
deal of work on the
interrupt handling
of the SCPU. I've fixed the NMI lockup problem that exists in the V1
SCPU
with some software routines. But for some reason we were still getting
lost incoming bytes. Anyway, without going into too much technical
details,
I found a spot in the SwiftLink driver where we had the possibility of
losing a byte whenever a false IRQ occured. I fixed it and lost bytes
are
now a thing of the past.
I
then decided to incorporate
the "windowing" of
incoming packets
like Robin Harbron mentioned in a previous message.
This
change along with the
interrupt fix in the SL
driver not
only speeded up data transfers over the Internet, but it also fixed the
problem I was having with the server handling the GO64 links file!
I'd
say that web pages come in
about twice as fast now.
And I'm
not exaggerating!
-Maurice 08/07/2000...
COCOS and the Wave Browser I checked out the "COCOS" site and sure enough, it's a site that makes the browser crash. I downloaded the page to have a look at it. This uses a table layout with embedded tables, which is OK, but there's some stuff that the browser doesn't deal with very well yet. The
browser isn't handling the
"COLSPAN" attribute
correctly and
this can cause some table columns to appear to be too narrow.
What's
really messing up the
browser is the heavy use of
"WIDTH=1"
when defining the width of a table cell. This is OK where they are only
using a cell as padding. Quite frequently they put a 1-pixel wide gif
image
in to fill the cell and the alt tag specifies just one space character.
That's OK...
But
they also define some
cells a 1 pixels wide and then
try to
stuff other things in like text and even complete tables containing
other
text. I've seen coding like this on other sites. I wonder why they
don't
define the table cell more accurately? Could it be laziness?
I'm
guessing that they feel as
long as the browser can
determine
the width of the cell, then it's OK to define it as 1 pixel wide. If
that's
the logic used, then they shouldn't define a width at all. The way I
see
HTML coding is that if the web page author defines a cell width, this
is
the width that he wants it to be, period.
But
the rest of the industry
is accommodating poor
coding and
I must do the same.
I've been avoiding making the browser do two passes through the tables to render them, but it looks like it's going to be necessary in order to figure out the correct size of each cell. Strange how we can't get away with poor BASIC programming, but we can make bad HTML code and get away with it. Anyway,
I haven't spent a
great deal of time studying
the COCOS
site code, but thus far, it looks like the multitude of 1 pixel wide
cells
is what's throwing off the browser.
-Maurice 05/07/2000...
New Wave section started Due to the sheer size of this page, I have put all the notes up to Wave B1.7 on another page Colin.
If anyone has browsed on over to Ismael Cordiero's site, you'll find that it contains one of the largest collection of links on the planet. This is the only site I've found so far that maxes out the memory allocated for the link database. When the browser renders a page, it creates a database of hyperlinks in memory. The database includes the href string and the coordinates of the location on the display where the link is located so that the browser knows if the mouse is passing over a link and it also uses this info to highlight the link. Currently,
up to 64K of memory
is used to hold this
database.
Ismael's page is big enough, with so many links, that it requires more
than 64K to hold all the info. So, I'm going to fix it so that the
database
can use more memory when needed for sites like this.
In
the meantime, there a
workaround. When the page
renders (and
it takes a bit of time, be patient), it will keep building the database
until it fills up this 64K and then it will start filling from the
beginning
again. So, only the links from about 1/3 of the way down the page till
the end will be correct. The first 1/3 or so will be wrong. If you want
to click on one of the links in the first 1/3, reload the page and
while
it's rendering, hit the STOP key before it finishes. The page will stop
rendering and all the links up to that point should be correct.
By the way, the "reload" icon is working now. The "back" icon sure would be handy! -Maurice 04/07/2000...
Date: Tue, 04 Jul 2000 14:37:48 -0400 (EDT) I finally found a bug that's existed for awhile now. You'll notice it happening only if you have a real big web page loaded into the browser. What
triggers it is when you
then go into the terminal
and do
some telnetting. When you exit back to the browser, scroll down about 5
screens (10-11 on the 64) and you'll see some trash on the screen.
It
appears to only be a
cosmetic bug, so I wasn't too
concerned
about it. I found the problem to be in the TCP code. After closing a
TCP
connection, I didn't fully deallocate the memory that was used by that
connection. The web page would end up using this memory when displayed.
Then the next TCP connection in the terminal would reuse the same
memory
which was now being occupied by image data for the currently displayed
web page. The result is that the image data would bet trashed.
The
problem is now gone and
the fix will appear in B2.1.
-Maurice 03/07/2000...
I have put some new screenshots up, these where taken "Live" on the net using the new Browser. From
ARCA93<at>delphi.com Mon Jul
3 18:13:45 2000
Both
the 64 and 128
versions of The Wave B2.0 went
out this
morning.
It seemed like one thing after another getting this release ready to go. Everytime I fixed something and tested again I'd find something else that needed attention. I thought this would go out Saturday night, but you know how that goes. :) There
are still a few
troublesome web sites, but not too
many.
I still can't get Centsible Software's home page to display correctly.
The 64 page there comes out OK, but not the beginning index page. Maybe
we can get Scott to fix it for us.
Loadstar
displays quite nicely
now. The Videocam site
works great
and navigates well. CMD's site works good, except that the C=Links page
won't come up. Apparently, that page is looking for something that I'm
not sending. I haven't taken the time to figure it out yet.
Any
web site that follows good
rules and is properly
coded will
display correctly in the browser. Sites that have messed up code might
still display OK if the errors are something that the browser is trying
to detect. You might run across sites that have errors that the browser
can't deal with. This is really not a bug, but rather bad HTML code.
Somehow
we have to deal with this stuff and the browser will get smarter and
smarter
as it develops further.
Even AOL's home page comes up looking halfway decent considering how congested it is on our 320x200 screen! And the same for Delphi's home page. It's congested as all get out, but it displays on these low resolution screens much better than you would expect. The
routines that take care of
rendering the tables are
still
far from perfect and need more work, but they are getting better and
they
are also much faster now.
On
the browser screen, you'll
see some new icons. Only
one of
them is functional at this time. The one that looks like a little
"Wave"
logo will bring up your START64.HTML or START128.HTML file at any time
by simply clicking on it. This is handy for getting your favorite links
back on the screen.
The
other icons don't work,
but here's a description for
when
they become functional:
LEFT
ARROW icon: This will
redisplay the previous HTML
page. RIGHT
ARROW icon: If the back icon was pressed to display the previous HTML
page,
this will go forward in the list of pages. TWO CURLED ARROWS icon: This
is the reload icon and will reload the current HTML page. Use this if
you
pressed the STOP key to halt an incoming page and wish to reload it.
HISTORY
icon: This is to the left of the URL bar. Clicking on this will display
a list of your most recent HTML pages. They will be displayed as
hyperlinks
to click on. URL SCROLL icons: To the right of the URL bar are two
arrow
icons. Clicking on these will scroll the URL bar left and right. This
is
handy for when the URL is too long to fit and you wish to read the
remainder
of it. When you pass the mouse over a long link, the cursor keys will
serve
the same purpose.
-Maurice 25/06/2000...
Date: Sun, 25 Jun 2000 15:56:20 -0400 (EDT) I forgot to mention about another reason some pages aren't being rendered at all. An HTML page is supposed to begin with an HTML tag. Otherwise, it's just a text file. There are some pages like this. Bo Zimmerman's site begins with a page that doesn't have the html tag starting out. Funny though, it ends with a closing html tag. Jim Caldwell also has a page like this that I found. In Jim's code, the http header states that the page was created by www.homestead.com (this has nothing to do with our own Homestead mailing list). So, commercial sites that will generate a page for you may not do a very good job of it. I
checked Bo's site using my
laptop and Netscape and it
rendered
OK even though it's missing the html tag. So, what I figure is that
Netscape
sees the http header that looks like this:
"Content-type:
text/html"
And
then it assumes it's html
code no matter if the code
is correct
or not. I guess I'll have to do the same thing. But I have a better
idea..
Currently,
we've all seen the
dialogue box that comes up
that
tells you this is not an html file, would you like to view it anyway?
This
is handy for displaying any text file, even petascii files. But what
I'm
going to do is change this DB to give you the option of displaying the
file as-is, or attempting to display it as html. This way, you'll know
when you've encountered a site that isn't written correctly.
-Maurice Sun Jun 25 19:26:07 2000 You
are probably all wondering
how B2.0 is going. It's
coming
along nicely. I had hoped to get it packed up and emailed out to
everyone
at least by last night (Saturday), but I'm finding things that need
fixing.
I
hit some sights that
redirect you to another web page
and had
to add code to allow for that. So, http redirects are now working.
Then
I found that even though
anchor references such as
those
links that begin with # were working, they weren't working if the
reference
immediately followed a domain name. For instance, one of the links on
Randy
Harris' site looks like this:
http://videocam.net.au#Videocam
Home Page
I
had to add code that broke
that line up correctly and
now it
works fine. It will go to the start page on the videocam site and once
loaded, it will look for an anchor that matches "Videocam Home Page",
although
it appears this anchor doesn't exist, but the page comes up anyway.
The
biggest problem I'm having
is with sites that have
syntactical
erros in them. Errors in tables are crashing the browser. Centsible
Software's
site crashes the browser because it's table layout is bad. From what I
gather by looking at the page's code, it looks like the intention was
to
put a narrow empty column on the left side. But it's missing a closing
cell tag and then the next table begins within this cell. But the table
is supposed to be wider than this cell, so it scrunches it way down in
width. This page displays OK in Netscape, so apparently Netscape
watches
for bad code and accomodates it. I need to add some code to better
watch
for errors also. Then with the rest of the table code in Centsible's
page,
the browser ends up crashing.
I've
noticed that pages with
poor table layouts have
generally
been created using Microsoft Front Page. I guess this doesn't surprise
me.
Another
page that crashes the
browser also has to do
with tables,
but was not created by Front Page. The CBM LINKS page on the videocam
site
has what is supposed to be a table at the bottom of the page, but it's
missing a starting table tag and then missing a row tag. Then the
browser
encounters a table cell and since a table hasn't really begun, it
crashes
due to a stack error.
I
think what I'll do is if a
table cell is encountered,
but a
table hasn't really been started, I'll make like a table tag has been
found
also. That should keep us from crashing.
The
browser ignores closing
tags if a matching starting
tag wasn't
in use, but I didn't think about opening cell (td) tags being
encountered
when there wasn't an opening table tag or row (tr) tag yet.
Rod
and Gaelyne, you can go
ahead and fix those pages if
you want,
I've captured them to disk so I can test while adding code to the
browser.
Then
there are some pages that
just don't render at all.
Of course,
they may not have errors in them. For instance, I'm not done with
supporting
the FRAMESET tag yet. So, any site that uses frames won't render yet.
Instead,
you'll just get a display of the actual HTML code.
Sites
that require the browser
to send info explaining
what the
browser is may not display because the server may not send the page at
all. The Wave currently isn't sending any info on who it is yet.
Other
than what I've
described, the browser is pointing
and clicking
its way around the Internet quite nicely, considering it's far from
being
very complete.
I
will probably go ahead and
get it sent out to everyone
sometime
today with the understanding that you might find sites that it won't
like
too well.
-Maurice Wave
Screeshots now online.
With the help of Gaelyne Gasson I have started the Wave Screenshots page. 23/06/2000...
I've been working on the DNS resolver some more. I've discovered that even though the telnet app worked fairly good with it, the browser needed the resolver to be much more functional. The work I've done should also fix the problem that Bruce Thomas has had in accessing edmc.net. Today,
I was able to click
around Loadstar's site, plus
I've accessed
Randy Harris' pages (SWRAP club) on AOL and clicked on some links from
there. -Maurice
22/06/2000...
I am constructing a Wave Screenshot page.. Stay Tuned!! Colin. The
first Wave Browser
Screen Shot Date: Wed, 21 Jun 2000 22:22:26 -0400 (EDT)
If
anyone with access to a
graphical browser such as
Netscape
would like to see a screenshot of Wave64 in action, go to:
Maurice took this screenshot while visiting CMD's site today. 16/06/2000...
June 15, 2000 at 9:20 PM EST.. Wave64 grabs its very first web page from the Internet. I visited Rod and Gaelyne's videocam.net.au site and pointed and clicked my way around for a few minutes. I even found a link there to Colin Thomson's site and checked out some news about The Wave! The
browser's a little
skittish right now, it needs a
lot of work,
but it did it!!
Tonight,
sitting here in front
of this computer feels
kinda like
the first time I saw a fax appear on the fax machine back when I was
first
developing geoFAX.
Before
long, it will seem like
an ordinary everyday
thing for
a Commodore 64 to browse the web, but tonight it is just plain cool.
-Maurice
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